↑ 2.0 2.1 2.2 Matthew Brown Presskit - Hexcells Plus - last accessed on 2016-08-25 ' Release date: December, 2013 ' ↑ Verified by User:Marioysikax on 2016-08-25. Hexcells Plus is an ambient logic puzzle game for PC, Mac and Linux. Steam YouTube See more stats on Game DB IsThereAnyDeal Puzzle Indie Casual Strategy Logic Minimalist Singleplayer Relaxing Difficult Touch-Friendly Short Hex Grid Great Soundtrack.
Developer Matthew Brown has crafted a set of brilliant puzzle games with the Hexcells series and it seems they're not entirely finished with them years after release.
- 2 years ago theemu removed Hexcells Plus from Humble Indie Bundle 17-2 years ago theemu removed Hexcells Infinite from Humble Indie Bundle 17; more updates-2 years ago theemu removed Hexcells from Humble Indie Bundle 17 + 4 years ago Rowtan added Hexcells Plus to Humble Indie Bundle 17 + 4 years ago Rowtan added Hexcells Infinite to Humble.
- Hexcells is a puzzle video game series developed and published by British designer Matthew Brown. There are three games in the series: Hexcells, Hexcells Plus, and Hexcells Infinite.
- In this walkthrough of Hexcells Plus we find out how to get a perfect on puzzle 5-2. If you enjoyed the video please like and subscribe. Also let me know what games you'd enjoy seeing played.
The series has gone onto receive wide acclaim from other critics and users on Steam, with each game in the series having thousands of user reviews and a positive rating. So clearly Brown has done well here. If you've not played them: they're a series of ambient and relaxed logic puzzles. You could say it's a puzzle game in its purest form, with no bells and whistles and that's part of why it's so good.
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One thing has bugged me though, which is how god damn bright it is. Thankfully, not so much an issue now. Each in the series got a nice 2.0 version bump adding in new options like—a dark mode! Hooray! Now you can relax, solve some puzzles and not get eye-strain. The first two games also gained mid-level save states and cloud saves, with the third entry Infinite getting a hard mode for the level generator and level listings for custom puzzles.
Pictured: dark mode.
To top it off, all of Brown's puzzle games on Steam are on a massive sale at 70% off:
The Hexcells complete pack is also up on Humble Store with DRM-free copies but no sale there. I've yet to try Brown's other games but they're also on sale, see the dedicated Steam page here.
![Plus Plus](/uploads/1/1/8/5/118559972/133128102.jpg)
I have to admit, I had never played any of them until this week and I have now joined the ranks of the many who will happily sing its praises. Brown did a wonderful job crafting a set of great puzzle games here, that takes clear inspiration from some classics including Minesweeper while having their own unique brain-twisting added to the mix. Do take a look.
Article taken from GamingOnLinux.com.Hexcells | |
---|---|
Genre(s) | Puzzle |
Developer(s) | Matthew Brown Games |
Publisher(s) | Matthew Brown Games |
Creator(s) | Matthew Brown |
Platform(s) | |
First release | Hexcells 20 February 2014 |
Latest release | Hexcells Infinite 1 September 2014 |
Hexcells is a puzzle video game series developed and published by British designer Matthew Brown. There are three games in the series: Hexcells, Hexcells Plus, and Hexcells Infinite.
Gameplay[edit]
The gameplay of each installment in Hexcells is similar to Minesweeper.[1][2] Each level contains a grid of hexagonal orange tiles. Under each tile hides a shape that is coloured either blue or black. The player left-clicks a tile if they think it is blue and right-clicks if they think it is black. Each black tile and some blue tiles display a number which represents how many blue tiles it is bordering. The objective of each level is to locate all of the blue tiles with the fewest mistakes.[3]
At the top of each row, column and diagonal in each level there is a number which displays how many blue tiles there are in that section. These numbers, as well as the numbers inside the blue or black tiles, may have symbols surrounding them: curly brackets (
{}
) show that the neighbouring blue shapes are conjoined, and hyphens (-
) show that they are not.[2][3]Each game contains six 'worlds' of 36 levels, and Hexcells Infinite contains an extra 'infinite' mode with procedurally generated levels.[1][3]
The art style is minimalistic and has a contrast between the orange and blue tiles.[2]
Development[edit]
Hexcells was in development throughout 2013.[4]Hexcells and Hexcells Plus were released on 20 February 2014, and Hexcells Infinite was released on 1 September 2014.
Reception[edit]
Hexcells Plus 4-6
The games have been commonly compared to Minesweeper.[1][2] They were praised for their simplistic art style and contrastive colours.[2] One stated negative was that there was no punishment for making mistakes.[4]
Hexcells Infinite was rated 80/100 by New Game Network, who described it as 'a unique idea based around the age old concepts of logic'.[3]Rock Paper Shotgun described the game as a 'ludicrous pleasure to play'.[1]
See also[edit]
References[edit]
- ^ abcdWalker, John (1 September 2014). 'Hexcells Infinite: Wot I Think'. Rock Paper Shotgun. Retrieved 23 December 2018.
- ^ abcdeGlonek, Jessica. 'Hexcells Infinite – Review'. Nearly Enough Dice. Retrieved 23 December 2018.
- ^ abcdPorter, Matt (28 September 2014). 'Hexcells Infinite Review'. New Game Network. Retrieved 23 December 2018.
- ^ abWalker, John (13 September 2013). 'Wot I Think: Hexcells'. Rock Paper Shotgun. Retrieved 23 December 2018.
Hexcells Plus Walkthrough
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